Archive for April, 2010

Spads and Fokkers could be my master thesis

That’s it! There are good chances that I could turn this project I made in my free time into something useful for my student career. This, along with other things, will bring some changes in the way the game will come to life.

First, I need to develop a GUI, and that was already planned. The tech choice will probably fall on the QT framework, with which I’m feeling happy lately. This will probably mean the possibility of some customization options and maybe model loading for the end user. I need to discuss this better with my professor.

Second, I’m gonna remove epoc support for this stage of the game life. This is because a series of reasons: the epoc is behind the scope of my thesis and will make things too long and complicated; emotiv hasn’t behaved too correctly with me recently; I can’t afford to spend $500, especially for a thing I don’t believe anymore in.
On the other hand, without the epoc, the game won’t be the same thing so I’m still thinking about re-adding epoc support in an undefined future and I’ll definitely do so if someone contributes with the donations to help me buy the device and license.

Third, I’m going to add support for “scene creation” with different markers you can spread around the playing field representing different objects. This means you can have trees or skyscrapers or whatever that can interact with the game. I’m still planning all this, but a possibility is to offer a fixed set of objects, represented by different markers that you can freely place in the scene, thus having different game dynamics every time you play. Another possible approach is to define a set of markers and let the user assign 3D models to each of them. This will allow for more freedom, but will raise the problem of managing the objects, for example if they’re not correctly oriented, or with a size not comparable with others (too big or too small). So I’m still exploring all the possibilities.

This is all for now. More news will come as I define the details with my professor and start implementing the new ideas.

MindKeyboard dead and buried

The story behind this software started around September 2009, when my attention got caught by a post on emotiv’s forum (now gone; there is a new one, but the old posts are gone) where someone was asking for help with a locked-in person.

I was inspired and willing to do something helpful, simple and free, for all the people in need out there.
I started working on mindkeyboard with the free sdk that emotiv was offering. I got pretty far, but there was a problem. The emulator is just a proof of concept, nothing near a real emulator, so the experience with the actual device is totally different and my application wasn’t working at all with the epoc itself.
At this point, someone from emotiv come in help, offering to test my code with his headset and report back. His hope was to get mindkeyboard working before the launching of the epoc in order to bundle it with the headset as a demo application. I was totally cool with that, and actually happy too.
In this period the emotiv guy promised me support in various ways. I worked hard, but I couldn’t make it for the launch date.
Then, someone else come up with another virtual keyboard, that was working. That was the end of mindkeyboard.
I heard not a single word from emotiv anymore. I was also in contact with the guy who asked help on the forum, and he disappeared too. I wrote various mails to both, but no one ever answered me…
I know that the emotiv guy had what he was looking for, and hence he didn’t need me anymore. That’s the market law and i understand it. But don’t even answering to my mails feels really mean… anyway…

So, now… to fix the application I need the actual headset. I won’t buy the headset in the near future, for various reasons, not least because of emotiv’s bad behaviour.
So, the mindkeyboard project is dead. That’s it.

If anyone wants to take over, contact me on sourceforge or here, or via mail.

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